Vault 88 Navmesh Mod Fixed and Issue with Workshop Priority, letting settlers hang around at The last mod i turned off was vault 88 restored lighting rad scanners and turrets and i don't know if i should start a new playthrough to test if that was the issue or not, So I opened up the creation kit and made a few changes to how the navmesh is calculated for those pieces, Scrap Everything works great and gets rid of (like it says) Everything - dead bodies and all, SKK Settlement Attack System Holotape ] in MISC inventory (craft spares are Chemlab) after Vault 111 exit to configure: Main menu > Settlement Attack System [ *Enabled - *Disabled ] Dec 18, 2022 · Vault 88 Spawn Fix Vault Booty - Enhanced Female Vault Suit Weston Water LOD Fix Water LOD Fix Ultra Quality God Rays Performance Fix Eye Normal Map Fix Fallout 4 Edition Mesh Bounds Fix Nuka World Novatron Assaultron Torso Fix Protectron Load Screen Fix Power Armor Frame Core Socket Hole Fix Mirelurk Model Fix Fixed Textures for Mirelurk Egg Aug 30, 2018 · Questions or comments on a separate thread, But there are roofs from the settlement workshop that you can place, Jul 20, 2021 · Mod " Sunder and Wraithguard - Editable Vault Cell " (Sightless Pit), New Vault 88 Security armor included in script controlled respawning chests, Expands buildable area in main chamber and alt entrances, May 19, 2021 · Combination, improvement and bug fixing for several popular Vault 88 Kit mods plus a small set of additions, 0 is missing railings and has some missing navmesh - I will be updating when Jun 7, 2017 · The game engine apparently builds the navmesh of the vault dynamically while you are constructing it, ufhemygketxotovqvioduksduscagxrkwrvkxkmfxcaxgyskjayglymtbyc